Archive for the ‘Games Industry’ Category

ION Game Conference

Wednesday, January 23rd, 2008

My lecture proposal for the ION Game Conference (formerly OGDC) just got approved. My design-track session is titled, “Retention Mechanisms in MMORPGs.” Here’s the summary:

“A discussion of over a dozen different systems common to many MMORPGs and how they improve long-term player retention. This covers design elements that are both old and new, with discussion of how they relate to the presenter’s experiences in game design. The areas discussed include task expansion, game balance, rewarding all activities, group gameplay, sustainable content, identifying with your character and more.

Throughout the presentation , there will be examples of what worked and what problems rose to the surface during the development of an independent Multi-User Dungeon. The completed product proved to be exceptionally strong at longer-term player retention.”

 I’ll also be talking about Pirates and how it took a different approach.

Welcome to the Caribbean

Saturday, January 19th, 2008

We banned our first gold farmers last night.

Ten Ton Hammer interview

Saturday, January 12th, 2008

Ten Ton Hammer posted an interview with me about Ship Combat on Jan 3. I’ve been so busy that it took me over a week to notice. I did another interview with the same guy awhile back at MMORPG.com.

Pirates Pre-Boarding Launch

Saturday, January 12th, 2008

We opened the servers for pre-order customers on Monday. There were a few fires, but things ran pretty smoothly overall. The real release date is coming up on Jan 22. Joe wrote a more detailed piece on the subject before the transition occurred.

No Preorder Boxes

Monday, October 29th, 2007

Pirates of the Burning Sea pre-order boxes were supposed to be on shelves October 23. Only problem is, that didn’t happen - and we didn’t find out until October 25. God and Heroes did something that I’ve never heard of before - they got pre-order boxes on the shelves and then they canceled the game. Now, all of the problems that caused have to be cleared up before Pirates can be on the shelves, which means November 13.

New Devlog - A Treatise on Tuning (Part Two)

Monday, October 8th, 2007

Is online and you can find it here.

New Devlog - A Treatise on Tuning

Wednesday, October 3rd, 2007

I posted part one of a two part devlog on tuning in Pirates of the Burning Sea today.

–Taelorn