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	<title>Comments for davidryanhunt.com</title>
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	<link>http://davidryanhunt.com</link>
	<description>"I did absolutely nothing, and it was everything I thought it could be..."</description>
	<pubDate>Mon, 06 Sep 2010 14:18:43 +0000</pubDate>
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		<title>Comment on Why isn&#8217;t failure part of the experience? by Joe Mason</title>
		<link>http://davidryanhunt.com/?p=4&cpage=1#comment-5141</link>
		<dc:creator>Joe Mason</dc:creator>
		<pubDate>Sat, 03 Jul 2010 19:16:50 +0000</pubDate>
		<guid isPermaLink="false">http://davidryanhunt.com/?p=4#comment-5141</guid>
		<description>i played the original SimCity in the 90's and until now i still play the latest version of SimCity`.-</description>
		<content:encoded><![CDATA[<p>i played the original SimCity in the 90&#8217;s and until now i still play the latest version of SimCity`.-</p>
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		<title>Comment on Good Games by Updated Games List &#171; davidryanhunt.com</title>
		<link>http://davidryanhunt.com/?page_id=113&cpage=1#comment-5013</link>
		<dc:creator>Updated Games List &#171; davidryanhunt.com</dc:creator>
		<pubDate>Sat, 29 May 2010 17:09:25 +0000</pubDate>
		<guid isPermaLink="false">http://davidryanhunt.com/?page_id=113#comment-5013</guid>
		<description>[...] added about 75 games to the list page. Additions [...]</description>
		<content:encoded><![CDATA[<p>[...] added about 75 games to the list page. Additions [...]</p>
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		<title>Comment on Imprints by David Ryan Hunt</title>
		<link>http://davidryanhunt.com/?p=391&cpage=1#comment-4439</link>
		<dc:creator>David Ryan Hunt</dc:creator>
		<pubDate>Fri, 08 Jan 2010 05:17:40 +0000</pubDate>
		<guid isPermaLink="false">http://davidryanhunt.com/?p=391#comment-4439</guid>
		<description>It's a bit different when you work on a game. I'm generally driven insane and need to turn the music off because I hear the same tune so much. Especially when you consider how much you're in game when there are only a couple songs. :P</description>
		<content:encoded><![CDATA[<p>It&#8217;s a bit different when you work on a game. I&#8217;m generally driven insane and need to turn the music off because I hear the same tune so much. Especially when you consider how much you&#8217;re in game when there are only a couple songs. <img src='http://davidryanhunt.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </p>
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		<title>Comment on Imprints by Alex</title>
		<link>http://davidryanhunt.com/?p=391&cpage=1#comment-4437</link>
		<dc:creator>Alex</dc:creator>
		<pubDate>Thu, 07 Jan 2010 13:09:41 +0000</pubDate>
		<guid isPermaLink="false">http://davidryanhunt.com/?p=391#comment-4437</guid>
		<description>What about PotBS? I thought the soundtrack was pretty good. I have played only a few MMOs but it's the only one I can even remember some tunes. I played WoW for a longer time, but I can't recall a single track...</description>
		<content:encoded><![CDATA[<p>What about PotBS? I thought the soundtrack was pretty good. I have played only a few MMOs but it&#8217;s the only one I can even remember some tunes. I played WoW for a longer time, but I can&#8217;t recall a single track&#8230;</p>
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		<title>Comment on Our History by David Ryan Hunt</title>
		<link>http://davidryanhunt.com/?p=400&cpage=1#comment-4383</link>
		<dc:creator>David Ryan Hunt</dc:creator>
		<pubDate>Wed, 30 Dec 2009 02:22:03 +0000</pubDate>
		<guid isPermaLink="false">http://davidryanhunt.com/?p=400#comment-4383</guid>
		<description>After my first couple conferences, I found that I learn a lot more talking to people between and after lectures than in the sessions themselves.</description>
		<content:encoded><![CDATA[<p>After my first couple conferences, I found that I learn a lot more talking to people between and after lectures than in the sessions themselves.</p>
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		<title>Comment on Our History by Brian 'Psychochild' Green</title>
		<link>http://davidryanhunt.com/?p=400&cpage=1#comment-4382</link>
		<dc:creator>Brian 'Psychochild' Green</dc:creator>
		<pubDate>Tue, 29 Dec 2009 22:40:12 +0000</pubDate>
		<guid isPermaLink="false">http://davidryanhunt.com/?p=400#comment-4382</guid>
		<description>I think you struck upon it: most of it is oral history.  The best resources I've found for history are talking to some of the very experienced developers.  I suspect this is why the relics you find are both real and fake, because of the vagaries of memory.  I also suspect that a lot of people would be hesitant to record a lot of stories; the game industry is still based largely on reputation, and having a reputation for blabbing about sensitive information wouldn't be good.

I think the problem of most post-mortems repeating the same mistakes isn't a problem with recording history, but learning from it.  The post-mortems are there for just about anyone to read if they want.  The problem is that there's a lot of ego in the industry,  and people think they'll be immune to the problems that "those other fools" had.  Turns out they were the same type of fool. :)</description>
		<content:encoded><![CDATA[<p>I think you struck upon it: most of it is oral history.  The best resources I&#8217;ve found for history are talking to some of the very experienced developers.  I suspect this is why the relics you find are both real and fake, because of the vagaries of memory.  I also suspect that a lot of people would be hesitant to record a lot of stories; the game industry is still based largely on reputation, and having a reputation for blabbing about sensitive information wouldn&#8217;t be good.</p>
<p>I think the problem of most post-mortems repeating the same mistakes isn&#8217;t a problem with recording history, but learning from it.  The post-mortems are there for just about anyone to read if they want.  The problem is that there&#8217;s a lot of ego in the industry,  and people think they&#8217;ll be immune to the problems that &#8220;those other fools&#8221; had.  Turns out they were the same type of fool. <img src='http://davidryanhunt.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>Comment on Imprints by David Ryan Hunt</title>
		<link>http://davidryanhunt.com/?p=391&cpage=1#comment-4363</link>
		<dc:creator>David Ryan Hunt</dc:creator>
		<pubDate>Sat, 26 Dec 2009 20:45:22 +0000</pubDate>
		<guid isPermaLink="false">http://davidryanhunt.com/?p=391#comment-4363</guid>
		<description>SF2 has a memorable soundtrack.</description>
		<content:encoded><![CDATA[<p>SF2 has a memorable soundtrack.</p>
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		<title>Comment on Imprints by Alex</title>
		<link>http://davidryanhunt.com/?p=391&cpage=1#comment-4361</link>
		<dc:creator>Alex</dc:creator>
		<pubDate>Sat, 26 Dec 2009 11:27:36 +0000</pubDate>
		<guid isPermaLink="false">http://davidryanhunt.com/?p=391#comment-4361</guid>
		<description>I totally agree, it's the music that brings in the memories. For me, the game that totally does that is Street Fighter 2. I even got that special soundtrack they made where various composers give their treat to the original tunes. I listen to that pretty often even in the car. Even now I think that the music from Ken stage totally rocks :)</description>
		<content:encoded><![CDATA[<p>I totally agree, it&#8217;s the music that brings in the memories. For me, the game that totally does that is Street Fighter 2. I even got that special soundtrack they made where various composers give their treat to the original tunes. I listen to that pretty often even in the car. Even now I think that the music from Ken stage totally rocks <img src='http://davidryanhunt.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>Comment on Imprints by David Ryan Hunt</title>
		<link>http://davidryanhunt.com/?p=391&cpage=1#comment-4310</link>
		<dc:creator>David Ryan Hunt</dc:creator>
		<pubDate>Tue, 08 Dec 2009 18:56:27 +0000</pubDate>
		<guid isPermaLink="false">http://davidryanhunt.com/?p=391#comment-4310</guid>
		<description>David: I played Guild Wars extensively, but I spent most of my time in PvP. Playing with music at normal volume levels in PvP is a disadvantage because there were so many audio cues that I needed to catch. Jeremy Soule is a great composer though, so I'm not surprised that it'd get mentioned.

John: I loved Shadow Complex and burned through it in 2-3 days (played way too much). It's just that as I got past the early stages, it didn't retain that feeling that was necessary to make it leave a strong imprint. If some of the latter segments felt closer to the beginning then it might have done so.  I still plan to play through it again, but I don't remember the game nearly as well as I remember Trine.</description>
		<content:encoded><![CDATA[<p>David: I played Guild Wars extensively, but I spent most of my time in PvP. Playing with music at normal volume levels in PvP is a disadvantage because there were so many audio cues that I needed to catch. Jeremy Soule is a great composer though, so I&#8217;m not surprised that it&#8217;d get mentioned.</p>
<p>John: I loved Shadow Complex and burned through it in 2-3 days (played way too much). It&#8217;s just that as I got past the early stages, it didn&#8217;t retain that feeling that was necessary to make it leave a strong imprint. If some of the latter segments felt closer to the beginning then it might have done so.  I still plan to play through it again, but I don&#8217;t remember the game nearly as well as I remember Trine.</p>
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		<title>Comment on Imprints by John Scott Tynes</title>
		<link>http://davidryanhunt.com/?p=391&cpage=1#comment-4309</link>
		<dc:creator>John Scott Tynes</dc:creator>
		<pubDate>Tue, 08 Dec 2009 18:08:42 +0000</pubDate>
		<guid isPermaLink="false">http://davidryanhunt.com/?p=391#comment-4309</guid>
		<description>I can hear Shadow Complex's melancholy opening strains in my head even now; I thought it was a great, atypical example of game music setting a mood. Instead of pounding intensity it's a sad, betrayed kind of feeling suited for the larger story they're telling, even though that story isn't particularly well delivered by the moment-to-moment game experience.</description>
		<content:encoded><![CDATA[<p>I can hear Shadow Complex&#8217;s melancholy opening strains in my head even now; I thought it was a great, atypical example of game music setting a mood. Instead of pounding intensity it&#8217;s a sad, betrayed kind of feeling suited for the larger story they&#8217;re telling, even though that story isn&#8217;t particularly well delivered by the moment-to-moment game experience.</p>
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