Archive for the ‘Games’ Category

Machinarium

Monday, December 21st, 2009

I gave the Machinarium demo a spin this weekend. It took all of five minutes to capture me. The world and presentation just clicked. Now I’ll have to see if it provides an enjoyable experience in addition to looking and feeling cool.

DoW2: Last Stand

Saturday, October 24th, 2009

I’ve been playing a lot of Dawn of War 2: Last Stand lately, and I’d say it’s easily the best DLC I’ve tried. It provides a new experience and expands the game. There’s a lot of longevity in it for the right audience, and it’s free. Last Stand feels a lot like a concept prototype that was fleshed out for general consumption.

Stalking the Zone

Wednesday, February 11th, 2009

Lately, I’ve been pouring lots of time into S.T.A.L.K.E.R. Shadow of Chernobyl. I haven’t played anything else quite like it, and I found it drew me in a lot faster than Fallout 3. I’ve been meaning to write about it for awhile, especially after seeing a good Rock Paper Shotgun post on the game a few weeks back.

For those of you who don’t know anything about Stalker, it’s an open-world FPS set in a post-nuclear Chernobyl chock full of RPG influences. It manages to successfully pull off tricks that I’ve hated in other games, because it does them right. What really impresses me about Stalker is how many stories I can tell based on my experiences. Unfortunately, there’s only one story I ever tell because I don’t want to spoil some of the cool elements of the game. Even so, this post contains a few low level spoilers. Here’s that story:

Walking through an underground lab

Walking through an underground lab

I returned to the first area of the game after exploring a big chunk of the world to find a group of bandits had taken a military outpost that I wiped out a few days before. I was able to fight my way through the camp by sneaking around and shotgunning guys around corners. One of the bandits had a secret on him, which creates treasure at a marker on my map. I headed towards the marker, and I found a large band of hostiles fighting off a huge swarm of dogs in a lightly wooded area. There were probably 10 guys and 20+ dogs. They were trying to pick off the dogs as they’d swarm in and attack one guy to try to take him down then flee. I used that as an excuse to start sniping the hostiles. This drew all their attention to me and the dogs began to scatter. I couldn’t get reliable shots with so many guys firing at me, so I swapped to an assault rifle and began darting from tree to tree, poking my head out to fire short bursts at any exposed hostiles. After a long firefight and a couple close calls where I had to use a pistol, I wiped out the band and took all their gear.

I can't see it yet, but I can hear a firefight in the distance.

I can't see it yet, but I can hear a firefight in the distance.

I continued towards my destination, but there was still that huge swarm of dogs. As I ran down the road, I could hear them howling/barking all around me. I kept taking snapshots at them as they ran by the trees and bushes, trying to keep them away from me. Periodically, I’d get swarmed by 4-5 of them and spray bullets everywhere to get them to back off. I killed several of them and ended up arriving at a friendly outpost who took up position to help me fight off the remaining ~10 dogs. What’s cool is that was totally random, and it was a more unique experience than most games ever manage to provide.

Moving on: death is an interesting subject in Stalker. It manages to simultaneously make death completely meaningless and yet moving. NPCs are dying everywhere. There’s no real impact on the world when one of a host of random people dies, and it’s supposed to be that way. It’s a hostile world and most of the people in it are meaningless. And yet, every once in awhile, I’ll come across a body of a loner. When I examine it, I find the loner labeled as a friend. Loners become friends when you do things to help them - protect them from bandits or wildlife, fix them up when they’re wounded, etc. There aren’t many friends in this world, and it’s sad to see them die. It makes me think back to what happened before. There was one specific guy who I’d protected several times before. I’d bandaged him when he was wounded and traded him medikits. When I found his body, it was actually sad.

I stagger and my vision blurs after taking a painful attack.

I stagger and my vision blurs after taking a painful attack.

Even though I’ve never heard it called a survival horror game, it’s a great example of the genre and it stands out from the usual experiences. I’m fighting to survive instead of fighting for the sake of reaching the next fight. Stalker plays mind games. There are strange things in the world, but they aren’t fully explained or presented. They’re introduced gradually. There isn’t always something lurking around the corner. Enemies are everywhere, but it’s less scripted and more a generally dangerous environment. As you travel through the world, your character’s perception of the world changes depending on the environment and the surroundings. They employ a variety of camera filters, visions and sounds. Seeing your vision change plays a critical role in creating the mood. It’s just one element of the detailed and compelling atmosphere that keeps drawing me in.

Colors change and wash out in certain environments.

Colors change and wash out in certain environments.

When it released, Stalker was incredibly buggy. It’s smooth sailing several patches and two mods later. If you play Stalker, I highly recommend the Zone Reclamation Project (bug fix mod) and an endurance mod to raise the weight limit. I’m one of those people who can’t stand small inventories in games full of loot, and I find I carry 600 weight in supplies when the original cap is 50. Stalker isn’t a mass market game, but it’s gold for the right audience.


JZig on Valkyria Chronicles

Thursday, January 29th, 2009

I posted briefly about Valkyria Chronicles before, but I didn’t ever give it a proper explanation.  So, instead, read Ben Zeigler’s write up on Valkyria Chronicles.

This is your brain on crayons

Monday, December 1st, 2008

Darius made a post on a game that’s surely intended to break my brain. It looks quite cool, although I don’t have a way to play the game.

I couldn’t resist the peanut butter…

Monday, November 24th, 2008

Champions Online beta - Which Champion Are You?

A child of radiation and science gone awry, you are a mutated monster of pure, unstoppable rage. All you really want is to be left alone, and if anyone gets in your way, they get smacked into next week.

Spirit Engine II

Monday, November 24th, 2008

I ran across an interesting indie RPG called Spirit Engine II last night. it’s a side scrolling sprite-based RPG with good production values. It has an interesting system where you’re choosing a party of three characters from a selection of nine. You can’t freely choose between the nine. Instead, there are groups of three and you choose one from each group. Every character has a different personality, history and dialogue. There are three classes so you can take one of each if you want a balanced team.

Combat is a mixture of turn-based and realtime. Actions are clearly broken into turns, but the system progresses in realtime. Yes, you can pause and slow down/speed up the progression of time. You issue commands as either a chain or a single skill that gets repeated. Chains provide a lot of interesting strategic options as there are reasons to sync up different events and link abilities in sequences for different fights. The defense chain given to the knight in the tutorial is a good example: it uses Brace, then Recover. Brace drastically reduces the damage the character takes from the next 2 attacks, and Recover is a self heal. This is a great combo against a single boss, but if you’re fighting multiple creatures the Recover won’t perform as well as a second Brace.

I’m not very far, but I’m enjoying the game. There are some interesting mechanics layered onto the system to keep you active in combat. And hey, it’s only $18. Here’s a screen from Stardock’s site:

Spirit Engine II

Good Games

Thursday, November 13th, 2008

I have trouble keeping track of all the good games I’ve played. I periodically make lists and then lose them, so I decided to start something a little more permanent. Thus the new Good Games page.

This is mainly for my own edification, but I thought some of the visitors may be interested in the page. It’s incomplete… I stopped after reaching 300 games. I’ll add more as I have time, and I eventually hope to write a little blurb about each one.

Did I miss something? Drop me a line and maybe I’ll add it - but only if I’ve played it and agree!

Game Overload!

Wednesday, October 22nd, 2008

I’m completely overloaded with games right now. A few of these are old ones that I picked up recently, but they’re all relatively new to my collection. Off the top of my head:

  • King’s Bounty
  • Front Mission DS
  • World of Warcraft Recruit-a-Friend xp
  • Castle Crashers
  • Fable 2
  • Rock Band 2
  • Atlantica
  • Marvel Ultimate Alliance
  • Schizoid
  • Bionic Commando Rearmed
  • Shred Nebula
  • Spore
  • Age of Empires DS
  • Crackdown
  • Lost Odyssey
  • Warhammer Age of Reckoning

And soon:

  • Fallout 3
  • WoW Lich King
  • Mirror’s Edge
  • Gears of War 2
  • Demigod

And I’m tempted by Dead Space. And I keep looking towards an older PS3 because I love Ratchet & Clank and have a bunch of PS2 games I never played because of a dying PS2. Then there’s a new Castlevania. Oh, and Chrono Trigger on the DS. Then there’s all the ones I’m forgetting, and the maybes like Sacred 2.

King’s Bounty: The Legend

Wednesday, October 8th, 2008

I picked up King’s Bounty a couple weeks ago and I’ve been quite addicted. Despite being incredibly busy lately, I’ve still managed to find time to play it almost every day. If you’re not familiar with King’s Bounty, it’s essentially Heroes of Might & Magic RPG.  The Legend is a Russian-developed update to the original.

Heroes of Might & Magic provided me with a lot of fun over the years, but I was always more into the exploration and development than fighting other players. That makes King’s Bounty almost exactly what I wanted out of Heroes.

I’ll probably write about it more in depth later, but for now I’m just going to recommend the demo.