Sanctity

It’s been awhile since I’ve posted anything, but I wanted to pop in to say something that I’ve brought up in other locales: There is no such thing as the sanctity of game design.

There is nothing that is not subject to reevaluation or change. No design (or designer) is  infallible. While it’s neither feasible nor possible to simply change anything and everything, it’s important to be willing to take that sacred cow out back and butcher it for the good of the game.

In other news, I took a combat design position working at Star Trek Online for Cryptic Studios a few months ago. The weather down here is unbearable and I miss the rain, but everything else is cool. Maybe I’ll dig up some of the half-written posts I have laying around with substantial content, but don’t I fear laziness will win the day.