Space Rangers 2

I’ve started messing around in Space Rangers 2 again. It’s a fun turn-based space game in the vein of Elite and Privateer. It has a mash up of all sorts of different types of gameplay, ranging from the traditional fighting and trading to RTS (not the game’s strength) and text-based adventures.

For example, my new, severely outmatched pirate had to land on a hostile planet to escape a pursuing bounty hunter. Once I landed, the authorities caught me and threw me in jail. I tried to make a break for it by starting a fight on the prison bus and overpowering a guard, but I only made it past a couple guards once I got my hands on a gun. I ended up in prison, where I spent time fighting, building up relations with different factions, conning people out of money and tricking the warden into thinking I was a rat. Ultimately, I used the equipment I conned out of the warden to escape from the prison after one month of my three month sentence.

I used my new found freedom to buy some new weapons for my ship, and head out searching for the bounty hunter that chased me into exile. Since I thought the weapons probably wouldn’t be enough, I assisted another pirate along the way by helping him fight off some patrolling ships. Once I did that, I used my new found favor to recruit him as my wingman at a reduced price, then I paid for information on where I could find that bounty hunter. My wingman and I chased him across three systems, took him out and sold off the parts from his wreckage.

That kind of interesting scenario is pretty common in Space Rangers 2. The prison scenario was a text-based adventure, and the rest came from the surrounding in-world events that got me caught in the first place.

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