Archive for February, 2008

Bittersweet

Wednesday, February 20th, 2008

It was a memorable day at the FLS offices, as John Scott Tynes logged his last day as the producer for Pirates of the Burning Sea. John’s been a monument at FLS since long before I knew the company existed. While I’m sad to see such a well-respected colleague and friend leave the company, this is an exciting opportunity for John. I learned a lot working with him and I wish him the best at his new job.

John walks the plank

As cliche as it is, this place won’t be the same without him. Quite appropriately, our day ended at 7:00pm and there was a lunar eclipse at 7:01pm.

Addicted to Culdcept Saga

Tuesday, February 19th, 2008

The title pretty much says it all, although I’ll probably post in more detail once I’m farther in the game. I’ve been playing a lot of Culdcept Saga lately, and I find it incredibly fun. If you’re not familiar with Culdcept Saga, imagine mixing Monopoly and Magic the Gathering. It’s a board game (with tons of different maps) with a whole bunch of generic mana lands. You capture those lands by using creature cards, then you battle other players for control in a race to earn the most total mana (or money). Just like Monopoly, you have to pay a toll when you land on enemy lands - unless you capture the land with your creatures. Throw in an assortment of spells, items and a lot of creatures and it makes for some great multiplayer fun.

It’s particularly cool that you earn cards through multiplayer. Every map has a fixed number of cards that you get for winning, and you get fewer cards as you are lower in rank. For example, you might get 9 cards for first and 6 for second. Then you can play allied matches, so you can team up with friends and play against other teams or just plain AI opponents. It’s starting to cut into my sleep.