ION Game Conference

My lecture proposal for the ION Game Conference (formerly OGDC) just got approved. My design-track session is titled, “Retention Mechanisms in MMORPGs.” Here’s the summary:

“A discussion of over a dozen different systems common to many MMORPGs and how they improve long-term player retention. This covers design elements that are both old and new, with discussion of how they relate to the presenter’s experiences in game design. The areas discussed include task expansion, game balance, rewarding all activities, group gameplay, sustainable content, identifying with your character and more.

Throughout the presentation , there will be examples of what worked and what problems rose to the surface during the development of an independent Multi-User Dungeon. The completed product proved to be exceptionally strong at longer-term player retention.”

 I’ll also be talking about Pirates and how it took a different approach.

One Response to “ION Game Conference”

  1. Darius K. Says:

    Cool! I’m sure Joe has mentioned this to you, but the ION folks take care of their speakers *really* well.

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