Warehouse Hell
Saturday, November 10th, 2007It’s well known that many development studios don’t have the time or finances to build the quantity and variety of content found in WoW. Some games have to rely on delivering their content through a limited number of locations. But when that’s the case, why set the game in a bloody warehouse?
I spent most of my time in City of Heroes inside mundane, life-sapping warehouses. Now I’m doing the same in Hellgate: London. At least CoH had a better excuse due to the limitations they imposed on themselves with their setting. I’m only in Act 3 in Hellgate, but so far it’s like a guided warehouse tour.
In other news, the writing and plot in Hellgate is absolutely atrocious. Their interesting world appears to serve no purpose other than to fuel highly marketable cutscenes.